🔫Ballistic

We’ve changed how bullets, helmets and armor work in PlayZ to make the game more realistic and exciting. This guide will help you understand these new changes, including Armor Coefficient, Bullet Damage, and Armor Ratings. Read on to learn how these changes affect your gameplay.

Armor Coefficient

Armor Coefficient indicates armor strength, correlating to the extent of health damage reduction. Applicable solely to bullets impacting the torso and back. For example, a .308 round causes 105 health damage in the Torso at point-blank (0-meter distance).

At point-blank range WITH an AVS Vest

  • With an AVS Vest (coefficient 4), damage is reduced to 26.25 (105/4).
  • The bullet goes through the vest and inflicts a Bullet Wound and Stage 2 Pain.
  • The victim has a mid-probability of falling unconscious.

At 300 meters WITH an AVS Vest

  • With an AVS Vest (coefficient 4), damage is reduced to 26.25 (105/4) – Distance Factor.
  • The bullet is stopped by the vest and inflicts a Hematoma and additional shock damages.
  • The victim has a high-probability of falling unconscious.

At point-blank range WITHOUT an AVS Vest

  • Without an AVS Vest, damage is 105 at point-blank.
  • The bullet inflicts a Bullet Wound and Stage 2 Pain.
  • The victim has a mid-probability of falling unconscious.
  • The victim is most likely dead.

At 300 meters range WITHOUT an AVS Vest

  • Without an AVS Vest, damage is 105 – Distance Factor.
  • The bullet inflicts a Bullet Wound and Stage 2 Pain.
  • The victim has a mid-probability of falling unconscious.
  • The victim is likely dead.

Bullet Damage

Bullet Damage shows a bullet’s initial damage potential at point-blank (0-meter distance).

  • Damage diminishes with distance due to variables such as bullet weight, caliber, velocity, and air resistance.

Armor Ratings

Armor Ratings range from 0 (no protection) to 10 (maximum protection), reflecting the armor’s bullet-stopping efficacy.

  • An armor that intercepts a bullet, causes additional shock damage (potentially rendering the target unconscious) and hematoma.
  • An armor that fails to stop a bullet, results in a bullet wound, necessitating medical intervention (surgery kit or hemostatic bandage).
  • Regardless of armor’s effectiveness in stopping the bullet, the incurred health damage remains constant.

Bullet Damage Point-Blank (0-meter distance)

Bullet223809×1945ACP9×39545×39357762×39556×4546×309x39AP57308762×547.92×57338
Damage14242831528045777725522810510599450

Armor Ratings (0 to 10)

UnarmoredPolice
Vest
Press
Vest
JPCLV
MBAV
Plate
Carrier
AVS6B23IMTV6B43
Armor
Coefficient
11.423.33.33.34456.7
220101010101010101010
3800101010101010101010
9×19081010101010101010
45ACP051010101010101010
9×39011010101010101010
545×39014891010101010
35701467810101010
762×3901467810101010
556×45013445571010
46×30012344561010
9x39AP0122333469
570122223357
3080011122223
762×540011112222
7.92×570011111122
3380000000011

Helmet Ratings (0 to 10)

OtherChainmail
Coif
Norse
Helm
Great
Helm
ZSh3
Pilot
Mich
2001
BallisticGorkaSsh68Maska-1
Helmet
Bullet
Coefficient
11.41.82244445