• 24/01/2024 Changelog

    24/01/2024 Changelog

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    In this update, I’ve put my focus on tweaking and refining how the infected behave. I’ve added new categories to make them more diverse. Good news – I’ve brought back some handy features for all infected. They’ll keep walking around, and they’ve got their sense of smell back, which will help them spot players in…

  • 18/01/2024 Changelog

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    This update focuses on enhancing client performance and revising the raiding system to promote more engagement. Fixes Changes Rules Please contact the administrator on Discord if you need help to regularize your base. Visual Base Building Raiding Please consult the updated 🧑‍🏭Raid – PlayZ Syberia

  • 12/01/2024 Changelog

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    Quick update to address the issue with the player-to-player market and push for a slight redesign of this feature. Listing fees are reduced to 2%, and buyback fees are down to 10%, it’s time to start trading again! Fixes Changes Player-to-Player Market System Explanation (1,000 rubles item) A. With the previous system, you had to…

  • 10/01/2024 Changelog

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    I’m taking the first steps towards reintroducing hordes by increasing the number of infected, all while ensuring optimal server performance. Changes Syberia Inedia Infected AI Central Economy

  • 08/01/2024 Changelog

    08/01/2024 Changelog

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    In today’s update, actions like injecting, restraining, and force-feeding are now disabled within Safe Zones. Repair Kits are more versatile, allowing you to fix various vests and even add Heat Packs to boots. I’ve also addressed armors and scopes health exploits and improved compatibility. And yes… Tactical Flava Slings are back in the game. Changes…