24/01/2024 Changelog

In this update, I’ve put my focus on tweaking and refining how the infected behave. I’ve added new categories to make them more diverse. Good news – I’ve brought back some handy features for all infected. They’ll keep walking around, and they’ve got their sense of smell back, which will help them spot players in search mode. But don’t sweat it – I’ve also made them less sensitive to noise and vision irritants when you’re not in their line of sight, making it easier for you to sneak up on them.

Fixes

  • Fixed an issue preventing from raiding BBP Big Doors during easy raid time
  • Added Syberia’s medical loot to the MMG Army Box Medic array list of allowed loot
  • Added Syberia’s medical loot to the MMG Green Army Box Medic array list of allowed loot

Changes

Firearm

  • Increased all types of ammunition boxes by 50% (not stacked)

Infected

  • Increased global amount of infected
  • Increased spawn point amount of infected
  • Segmented zombies into new categories:
    • Child Male
    • Child Female
    • Skinny Male
    • Skinny Female
    • Old Male
    • Old Female
    • Fat Male
    • Fat Female
    • Normal Male
    • Normal Female
    • Extra Walker
    • Strong
  • Implemented custom irritants with specific classes, radii, and priorities for day and night settings
  • Disabled breaking doors destroy chance for all categories
  • Defined breaking doors open chance percent, with varying values for different zombie categories
  • Adjusted breaking doors open lock pick chance percent with different values for each category
  • Deactivated the attack animals’ handler for all categories
  • Increased the search sphere radius increase per second
  • Defined a 10 meters minimum search sphere radius
  • Set the speed limit in search mode to 1.0 for all categories
  • Activated smells handler for all zombie categories
  • Enabled smells allow stealth kills for all categories
  • Reconfigured jump and fall for all categories
  • Increased react vanilla mind state change to 1 for all categories
  • Decreased damage to player health and shock multipliers
  • Configured damage to player bleeding chance percent with variations for each zombie category
  • Adjusted damage to player in block shock and bleeding chance percent for different categories
  • Defined stun to player chance percent, with variations for each zombie category
  • Configured damage to zombie body melee and range multipliers, with variations for different categories
  • Configured size from and to multipliers, with variations for children
  • Reduced vision range multiplier day and night for all categories

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